That’s Life – Chapter 7, Act 3, Strip 14

I think many people will be able to sympathize with K’ip, here. Because many are familiar with that situation: you want to move forward, you might even think you are moving forward, but then you realize (or have it pointed out to you by a fairy companion) that you’ve actually been moving sideways all the time! Very frustrating.

And when it happens to you, you should definitely try and find out the reasons…one possible cause to check for is whether you’ve accidentally stepped onto a giant crab. They’re very plentiful around the shores of fantasy continents, and since they like to bury themselves into the sand or loose soil, it’s very easy to step on them without noticing.

Not noticing when it unburies itself and starts moving takes a greater amount of not paying attention, of course, especially for an experienced (and crepuscular) hunter…but, you know how it is with a D20: nothing is ever less likely than 5%, so K’ip might only have had bad luck while rolling for that. Perhaps you could even justify it by K’ip being distracted by the sights, sounds and smells of this new continent.

Anyway, the other place where giant crabs are plentiful is the history of Japan…so if you feel yourself moving sideways like that, it doesn’t necessarily mean you’ve stepped ashore on some fantasy continent, it might also be that you’ve traveled backwards in time to the Sengoku period of Japanese history. If you find that to be the case, you should try and adopt the local customs, which involved hitting the crab’s weak point for massive damage.

And that, in fact, might very well be what K’ip will do here, even if this isn’t actually Japan. Which will, of course, require him to find out where that weak point is. But that shouldn’t be too difficult. I’d say a crab’s weak point is likely either somewhere on its belly, or its greed, especially when running a subaquatic burger restaurant. >_>

More on Thurs…uh, Monday.

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